AI Insights · Timothy · October 2021
Top 5 Gacha Games on iOS in Norway: Q3 2021 Performance
Explore the performance metrics of the top 5 Gacha games on iOS in Norway during Q3 2021, including weekly downloads, revenue, and active user trends.
The third quarter of 2021 saw some interesting trends in the performance of the top 5 Gacha games on iOS in Norway. Here’s a closer look at how these games fared in terms of weekly downloads, revenue, and active users. All data is sourced from Sensor Tower.
Top War: Battle Game experienced fluctuating weekly revenue, with a peak of approximately $7.4K in the week of August 9. Weekly downloads had a downward trend, starting from 1.9K at the end of June and dropping to about 363 by the end of September. The game’s weekly active users also saw a decline, moving from around 5.1K in late June to approximately 4K by the end of September.
Mario Kart Tour from Nintendo Co., Ltd. had a varied performance. Weekly revenue peaked at around $1.6K in the week of September 20. Downloads showed some growth towards the end of the quarter, reaching around 1.7K in the last week of September. Active users remained relatively stable, with a slight dip in August but ending the quarter strong at around 15K.
Hero Wars: Alliance RPG had notable highs and lows. Revenue peaked significantly at about $20.8K in the week of August 9. Downloads also saw an increase mid-quarter, reaching up to 1.4K in the week of August 16. Active users gradually increased over the quarter, peaking at around 2.8K in late August before stabilizing.
Dragon City - Breed & Battle! showed a consistent performance. The game’s revenue saw its highest point at approximately $6.4K in the last week of August. Weekly downloads remained fairly steady, peaking at around 1.1K in early August. Active users were quite stable throughout the quarter, hovering around 16K to 17K.
Rise of Kingdoms demonstrated strong revenue performance, hitting a peak of about $16.1K in the week of August 23. Downloads, however, decreased significantly, from around 1.2K in late June to just 158 by the end of September. The game’s active users also saw a decline, from approximately 5.2K to around 3.8K over the quarter.
For more detailed insights and data, visit Sensor Tower.